#pragma once

#include "BaseModuleMessageDef.h"


namespace _MMESSAGE_
{
	namespace _GAME_
	{
		enum eGameModuleMessages
		{
			eGMM_AttachActorTo=_FOGGE_::eBMM_GameModuleMessage,
			eGMM_DetachActorFrom,
			eGMM_Count
		};
	}
}

namespace _GMMSG=_MMESSAGE_::_GAME_;
